Wednesday, 8 June 2011

finally got there.


After nearly killing myself with caffeine o.d, stress and no sleep; I was able to clear my back log of degree work alongside preparing for final show. I am pretty satisfied that I got to do my skate deck as a bonus, and my apparel label had some sweet tee prints and swing tags! 
Check out my brand new site too! www.laura-moore.co.uk









Tuesday, 10 May 2011

Scattered Peaks. California Soul, Californian Seoul.

For my personal, self initiated project work, I decided to create an innovating new apparel brand, as it could combine my passion for illustration with my flair for recognition of fashion and apparel branding trends.
With no idea to as what area of apparel I would approach, I went into extensive research and idea generation that lasted weeks! My personal inclinations and existing apparel motifs led me to create a lifestyle brand that drew upon popular motifs, and juxtaposed them together, for a fresh and quirky brand concept that would drive my label forwards!

The idea behind it was to take the attractive, subtly retro, laid back cool of the Californian surf scene, seen in a lot of apparel branding, and then bring in the contemporary edge of the urban far east theme; for a quirky new surf brand that would set itself aside from the same-same branding of competitors.

I went through stupid amounts of name generation and reasonings behind it, but landed on 'Scattered Peaks' because as well as being a surf specific term descriptive wave form, it is also quite cryptic as it could connote the vast differences in cultural influence, or even some fictional idyllic location.




Here are some initial tee designs... I plan to fully realise and produce some tees for final show alongside swing tags and concept illustration on a skate deck!



I went for some classic varsity tees, with phrases which would convey the attractive brand values, and appeal to audiences through the personal attributes they subtly connote.



Saturday, 30 April 2011

The Dead Sea Mob drop anchor in the Bay.


I was excited to hear that illustration collective The Dead Sea Mob, would be exhibiting at The Pure Gallery, Whitley Bay, just a stones throw away from my hometown Tynemouth. I had first heard of the collective at Pictoplasma festival at the beginning of last month, and had also seen the individual artist's works within numerous blogs. The collective is the brotherhood of Godmachine, Drew Millward, Tom J Newell and TwistedLoaf (Tom Harvey).
Their work distinctively consists of quite dark and obscure illustration, and has recently seen a nautical theme in keeping with the theme of the collective.




Awe inspiring wall illustrations had been worked on by the individual artists, created with markers and paint in striking detail and beautifully laid out in just blue and black ink. I particularly admired Godmachine's maze of tentacles featured on the back wall, beautifully and meticulously mastered. 

Things on a larger scale just seem to have much more impact, and create a little more hype. It would be something I would love to explore in the future- challenging myself organise and produce a large scale illustration to gain some kind of recognition.



Various limited edition prints were on sale, I adored the wolf piece, if only I'd of had more coin..
But yes it just proves how well things can gel, when talented artists can collaborate styles and ideas to create an impressive collective that can gain recognition for their own themes and projects.







Thursday, 21 April 2011

#PrayForJapan

Since I was little, I've always had some sort of affinity for the far east. The recent Japan Tsunami/Nuclear disaster really struck me. I realise how lucky we are to live in dreary England, void of any tectonic plates, and my heart goes out to the thousands upon thousands of victims.

Here are a few examples of tributes to raise awareness and promote aid...






Inspired by countless illustrative pieces seen on blogs, which utilise the Japanese flag, I thought I would have a stab..


I realise mine is a little way off from a fully realised piece, I would love to develop it a little further, however I have no free time till June! -So I may pick this up again.

Because I am plagued by worried thoughts for the still suffering survivors; sticking to the visual composition of the Japanese flag I thought it could suit well to convey the pain of the Japanese. Also, that this disaster is not over, and won't be for some time; Japan still needs saving, and all the help it can get from us safe in the west. 

I painted the portrait with red acrylics into my moleskine and then experimented with textures and blends in Ps, this has helped me to consider textures in portraying negative/distressing subject matter, in this case a damaged nation. 

Tuesday, 19 April 2011

So Long for Now, Social HQ.

My Time with Studio Precept..


I am proud to say I have enjoyed my 7 or so week stay at Studio Precept- a relatively new creative enterprise to take the North East's creative industry by the reigns. The initiative offers complete brand management creating an advantage for their clients that gives them a kick start ahead of their competition. Precept not only have substantial design capabilities from a graphic design background, they also have impressive abilities within PR, brand development, direction, advertising, strategy, analysis, launches, events and media promotion. To be a multi-disciplinary studio such as this, is quite advantageous as brands can expect their brand to be handled on an exceptional par, consistently and strategically. It means that the design, promotional copywriting and media involvement can all operate on the same wavelength, with increased efficiency. I reckon a studio that can provide all such elements for a brand are an optimum choice for entrepreneurs and businesses!

Their marketing partners DanielleDunnCreativeAgency are coupled with the agency at times to form the synergy of Social HQ, and share the same workspace. Whilst on internship my involvement was largely promtional for DDCA's upcoming launch. Upon arrival I was asked to embark and several illustrative projects..



This is a developed retail logo for DDCA's retail specialist account handling and blog, with items that all relate to the clientele and marketing services the agency provide. I didn't have too much trouble with this as the illustrative style requested, doesn't require too much technical ability. Although, it did take a little while to composite all of the individual elements!





I then went and paraded around the office with an iPhone, taking snaps of all the staff in a couple positions, for adequate reference, so that I could draw the team in the same basic line style as the logo. This was quite enjoyable as I found the outcome to be well matched to the staff and recognisable to the individuals, although this didn't require much creative thinking, I feel I developed my illustrative skill and efficiency a little further.

After completing such tasks I was then asked to develop a launch newsletter/magazine for DDCA. This was incredibly challenging as there was no content, and I had to draw in my own intuition to develop the content myself. I was required to produce articles, as well as lay out the publication, and illustrate it too, it was quite daunting, but I came up with some viable content and layouts..

Here's a draft of the cover.. I thought it appropriate to consistently carry through the visual style DDCA had throughout all of their recent stationary and website material. I came across a certain typographer/illustrator that for the life of me, can't remember, or find in my history, what his name is!! However he utilises the simplistic black and white doodle sort of style which was perfect for DDCA's current branding. Moreover, as the issue was specified to be about personality, and because DDCA focuses on social media I thought some lips could be quite relevant!


Here's one of the spreads I mocked up, and wrote. I found it quite rewarding writing copy for this article, as the research enabled me to weigh up social media and its influence within marketing and brand development. I've come to realise that social media plays a huge part in consumerism and today's digital age, and harnessing it for self promotion has beneficial results if strategised effectively.

Here are some other bits I produced for the team..

A member of DDCA came across another example of a company's team and hierarchy had been set out with animals in a tree like so, I used DDCA's branding and tried to keep the animals of a similar style to DDCA's already established bird figure (top). This was quite fun to do, I produced it quite quickly, and am glad to say my efficiency is improving thanks to placements!



This illustration was one of the variations of Precept's mascot - Scotty! Nick specified he would like would cut illustration, with a few examples shown. It took quite a few amends to get the illustration to the style of his liking, however I found that this worked well going back and forth. It achieved the best outcome, as it is now a long way from what it started out like, which was quite tribal; this process has made me appreciate working and communicating together to develop a collaborative project!

Woaahh, looking back I see my time there was very monochromatic! On the other hand, the days were colourful and insightful, glad to of helped out, and I am very grateful for the opportunities given! :D

From my three placements over the past couple years, I have learnt to become alot more efficient, different methods of progression and development, collaborating with your piers is essential, and keeping clients in the know along the way is also key to a happy outcome.
I have developed skill within layout, illustration and branding; but furthermore appealing to audiences and how to approach briefs with the market in mind.

What I have learnt about myself is that I am quite obviously more involved with illustrative work, it's probably where I thrive most; however I feel like I understand media concepts and audience theory very well , which could be utilised well within commercial fields. This understanding of media discourse and semiotics, along with illustrative skill could be pushed further so that I may be able to work within the commercial field doing what I love to do, design and illustrate!!
On a heavier note, working with The Point although useful, it drove me to distraction, which motivates me to do what I enjoy and become best at what I want to do..







Saturday, 2 April 2011

London, baby.

Back from the big city, and I'm happy to say I've gained so much more scope for the industry. Experiencing first hand the different areas and possibilities, we as budding designers can break into; from large corporate advertising agencies to slip into, to self driven ventures that allow room to dive into diverse projects- pushing your creativity to the edge!
Moreover, from first hand industry advice, I have also gained insight and inspiration to push myself,  and by bringing enthusiasm and passion to the equation it is much easier get ahead.

Cosmopolitan
Visiting such a considerably huge editorial institution, seemed a little daunting at first, but once we had been brought through, shown around and introduced to the inner-workings of things, it seems gaining position into industry is more possible than one might think, however it is all up to you and applying yourself; putting yourself out there above and beyond, as always, is key!

We sat down with the almighty creative director himself(Stewart), and previous Newcastle College student, Vicky, now a long-standing valued senior designer at Cosmo!
Introduced into the editorial side of things, the director bluntly told us that the industry of print is seeing a decline, within our current fast moving age of new, digital and onscreen media, which ultimately will take over. 
Another thing to take into account, is the restriction within editorial design at such magazines as Cosmo; as you are mainly limited to supplied photography, layouts and set typography. It's worth thinking this about when exploring which areas of design I would like to apply myself to.

Stewart who has practically hit the top of his game, having been director at Elle, Marie Claire, 17 magazine(New York) and Arena previous to Cosmo, gave us invaluable advice into gaining recognition, but also how to deal with everyday situations and progress within the industry..
To work within large editorial institutions you can expect a democratic, loud and boisterous atmosphere where you will get to work with an array of people such as fashion designers, photographers and writers. - Whilst knowing where you fit into in the hectic equation and at a low level as an intern, by helping out with errands and jobs, it is also important to make yourself invaluable and remembered. Offer to help, to make tea, ask questions about the briefs you are given, be inquisitive and join in as much as you can without stepping out of place or getting in the way.
It is possible to prove yourself by being spot on brief and sticking within guidelines whilst interning, but also it will prove intuition and capability to diverse, by producing a few different layouts for the brief given, whilst asking for feedback to progress and provide the best possible piece of work you can.
Within the fast moving editorial industry the work you produce both as an intern/junior or senior designer, is considered quite disposable at the rate it's produced, put to print and replaced with the next edition. Therefore you can't be too precious with each brief; it forces you to deal with the problem presented to you, leaving no room for hesitation, and take criticism directly to progress the piece more efficiently.

In consideration to gaining an internship or junior position he explained that it takes talent, hard work, lucky breaks and the right people to get places..
>Points of Contact - Start with the magazines/agencies you are interested in, email as many places as you can, but it is important to follow up because your email will be the least important thing in a director's inbox. Phone calls are harder to say no to, but emails could be less irritating. More obviously, make sure you know who it is you're wishing to address, their name is of most importance, it expresses you know who they are and what they could be looking for.
>Confidence&Personality -  Like in any interview or communication with a possible employer confidence leads on to much more opportunity than holding back ever could. Be passionate and enthusiastic whilst talking about your work and the industry you wish to approach. Personality counts for so much, a little blagging at the right time and place could gain you likability and ensure the employer that you are willing to whole heartedly throw yourself into your work. It is important to consider that there is always room to learn on the job and be trained up a little more, but no room for apathetic or unlikable personalities.
>Do your homework! - Know the place inside out, what it is they do, who their clients are, what they are all about, and iterate this whilst contacting them. Flattery is appropriate, show that you are passionate about their work and how you would feel privileged to be a part of it.
Know your discipline, and the skills base that is necessary and desirable. Web skills/motion graphics are very desirable these days.

So in summary, I need to- PUSH myself, not only into the industry and internship, but to re-energise my passions, learn from every experience and increase my indispensable assets; by learning new skills and increasing my versatility.

M&C Saatchi
M&C Saatchi the extensive and prestigious global advertising agency has a couple large office buildings within London. We were brought to one of the impressive, innovating creative agency specific office spaces, where we could see the many different departments hard at work and collaborating excitedly with eachother.
We had a similar intimate meeting with one of the directors accompanied by an inspiringly talented junior; for a closer insight onto a designer's place within such a large advertising corporation, but also about getting your foot in the door..

First off, the creative director gave us some insight about the creative industry today, explaining that design and different media are becoming more broken down. Thus versatility with the ability to approach an array of disciplines is most desirable, whilst also possessing the competence to develop concepts and creative directions is also an invaluable quality to bring to a position. As creative teams are becoming more so obsolete, people progress and push themselves into more loosely labelled positions which knock out the reason to have both a concept developer coupled with the art-worker.

Right! - I realise this blog post is becoming a little tedious, so I will continue to briefly outline the important points of development to draw upon:


>>D&AD New Blood exhibition - A good place to get involved and exhibit to gain jobs and internships.
>>With 40 applicants a week it is those who bring forwards the most thought, creativity, quality, persistence and politeness that will gain recognition. Again, follow the agencies recent involvements and work, showing passion for what they do.
>>Presenting portfolio- Photographed mock ups, variation, cleanly structured, innovative and tactile ways to present is always a plus.

Ziggurat Brands
Brought into the award winning, largely packaging based company, quite a range of things were covered; we were brought through the design process of a couple impressive projects, which I found particularly helpful in realising approaches, the amount of work put into each concept, and successful development.

First we were brought through the progression of the renowned packaging and branding of Walker's posh crisps range Red Sky..
>> Naming session- thesaurus, throwing ideas around - dont hesitate, be collaborative, bounce off eachother!
>>Important to include consumer research into demographics and specific cultural competences. Mood-board intended audience and refer back to, keep focus!
>>Created sky/earth/farm mood-boards for a feel of things and refer back to- keeping a focus on the direction they were headed.
>> Scribbles and scamps around ideas+boards and in reference to; all bashed out within the working day- time is money! - Final idea all turned around within the week!
>>Ziggurat team always try to keep some sort of witty concept or idea behind the production, to drive it forwards and create a more exciting and stronger, viable solution. - In this instance it was based around the 'Red Sky, Shepard's Delight' concept, implying the all natural, farm sourced, fine produce.
>>Style reference is important to clarify ideas, however it is advisable not to go straight to style reference before concept and idea generation, otherwise there is no originality!
>>Pull off stronger ideas for a client, and then mock up to present the directions it could take, and show it beside inspiration reference as back up, so the client feels confident in the approach you are taking.
>> Useful to critique competitors and note what works well with their designs
>>Show a variety of ideas and be clear and concise within the range
>>Research into possible influences, and could also out source for a collaborative fully realised piece - in this case an expert typographer was used to create the identity type.
>> Products must be brand ethos led to reiterate the strong brand characteristics and appeal to the consumer; consumers must be kept in mind at all times- because there is a lot of the client's money resting on your work if it doesn't sell!! - Look into research stats, focus groups etc. to test out product.

Diverging completely away from packaging design, the company have been tackling accounts such as property developers which are much more corporate led. In this case we were take through the project approached for the Commercial Estates Group..
>>Project led by the aim of increasing brand awareness, -marketing the brand values as a selling point, communicating them to an audience..
>>Different mood-boards were produced for each development point - i.e each brand value or provision they wished to communicate to a mass audience.
>> Clearly led routes were developed, referring to brand literature and fundamentals- pinning idea development to core thoughts and phrases
>> Ideas are shown to client across a range of media, getting a client excited- enabling them to picture how the idea could be expanded and transferred successfully. - Again creating a feel of confidence from the client for your work.

Hawaii
Paul McAnelly the one man agency, driving force and entrepreneur was a previous Newcastle College attendee. He started off his career in the creative field as a junior storyboard artist for a year and a half, within an advertising agency called Demon, where he found he was mostly carrying out someone else's ideas. The only full time job Paul embarked on was the head of graphics at Liberty for three years, carrying through freelance building up an impressive contact and client list; being heavily involved with retail and interior design.
 He also caught onto a lucky break realising that new media was on the rise, he took it upon himself to learn the processes of motion graphics. With all of this experience and first hand involvement with an impressive array of disciplines gave Paul adequate footing to embark on his own venture.

Here are some of the profound nuggets Paul shared with us..
>>Projects, accounts,work and recognition are largely gained through word of mouth - meeting people and networking is vital!
>>Consider how things will look on screen more than paper, as we must be conscious of the digital age, although print will always be around, it will see a mass decline.
>>It is easier and more beneficial to start out within agencies to gain experience and contacts, learning the ropes before venturing into freelance or setting up a design firm on your own.
>>Push yourself, into new media and fields you are not familiar with, venture out into geographical areas that are prevalent in the industry if finance allows so.
>>Only include work that has strong talking points in your portfolio
>> Look you client in the eye when going through work, really sell the concept - it is important to have the conviction to do so; clients need to see that you are driven and confident, so that they can place trust within you and your work, most need reassuring as they are naive to design.
>>Success within freelancing is up to good breaks, keeping at it within struggle, putting yourself out there and thinking out of the box.


Friday, 11 March 2011

I'd Love to Work Here, Here and Here.





ilovedust describe themselves as a multi-disciplinary design boutique, a title which they uphold with great strength and talent, expressed across two locations and many disciplines including graphic design, animation and trend prediction. One studio is based in the bustling setting of East London, where the fast paced urban life style allows them to draw upon cutting edge inspiration and up to the minute cool. The other is based on the coast, Southsea- Hampshire, nestled up in a converted butcher's workshop; with the sea and countryside for an inspiring and comfortable setting. The contrast between the two offices works well to create a unique and innovative outlook when approaching briefs. I would personally love either one, being brought up in North East England's surfer's haven of Tynemouth, I also love to commute to the city of Newcastle everyday (and again at night!) to work and play in the exciting urban energy. 

A collaborative studio working both in house and with out sourced British and worldwide talent they produce endless amounts of visually exciting and highly illustrated graphics for big global brands. As you'd of probably guessed, I love my illustration within design; working with these guys is quite a high goal to set for myself, but maybe someday after I have developed my skill, versatility and style, I will be able to contend with the likes of this amazing organisation!! Looking at their work is motivational to say the least!!

These commissioned skate graphics are beautifully done with a quirky absorbing concept imagery. I can see my self being able to produce something similar. This gives me an exciting idea to expand on my negotiated project in the future, for my apparel brand I may illustrate a surfboard, as the brand draws inspiration from surf lifestyles!! This would settle nicely in my portfolio and maybe impress relevant (such as dust!) agencies I wish to visit.


The 'sweat it out' idea behind this typographic piece for Nike is ingenious, and I love the simple composition of inked outlines on solid colour. I feel I need to produce more typographic illustrations as it is a popular and attractive direction within illustration, which i haven't fully realised yet, although started to.



After working with the highly illustrative Newcastle based team and seeing the impressive way in which a small creative team can create such accomplished projects, it would please me no end to develop my skill and ability, to design and brand in compliance with ReluctantHero


Moreover, their involvement within the fashion industry is largely appealing to my interests which I feel I could expand and draw upon to contribute to the design process. Furthermore,  it would help me with my own fashion based branding negotiated project which I wish to develop as a concept for the future!





This illustrative poster for the US surf open is just the epitome of the kind of work I aspire to achieve, conveying the typical attractive trendiness of an idilic surf/beach lifestyle figure, to appeal to young audiences via the subtle implication of laid back cool. 


Seeing and being involved in the process of producing on garment graphics for Hilfiger with the team showed me just how much thought and development is needed for each piece, and how it should convey a certain implication of theme and personality for the consumer. I found the entire process rewarding and challenging, and would love to continue in the field, to build upon my skills and knowledge of the discipline so that I may grow closer to a similar level of talent and competence.




Hawaii design is the success story of Paul McAnelly, who originally studied creative advertising at Newcastle College, and initially went into storyboarding. He established the London based studio in 2005, and it is now a multi-disciplinary, award winning triumph of contemporary British design. From beautiful and meticulous print work, packaging and branding to new media and interior design, Paul and his close team have pretty much conquered it all, with astounding ability to create and achieve innovating projects that take the design world by storm. Hawaii's work has been featured in many renowned design publications for sheer ingenuity, and has recently been shortlisted for the impressive Design Museum/British Insurance Design of the Year Award.

There's so much of their work and projects that I adore, but, thought I'd boil it down to these two, or I'd bore you to tears..





This brand identity and web design for stylist Trudie le Marie, I love, simply for its slick and feminine modernity. The website has such resonance as the full bleed photography exhibits her talent with maximum impact. Combined with a sophisticated and subtle drop down transparent menu thats is cleanly laid out and navigates you through the website, whilst also introducing descriptive content seamlessly. 









Hawaii produced the DVD packaging and stationary for the launch of MTV within Baltic regions. I particularly admire how the design is driven by the concept of folklore and tradition, that we would maybe associate with the Baltic. To preserve the feel of authenticity the stock is a tactile fibrous paper and board, hand screen printed for an increased feel of organic tradition. Moreover, the quirky character designs are quite original adding a distinctive, light hearted and folksy resonance in the piece. 



Although I feel miles away from the stature and skill of Hawaii, I feel very inspired by these pioneering projects; they all have such power and drive behind them, all with innovating and unique ideas that I probably couldn't even dream of at this stage!! It's quite daunting, but I would also love the chance to see how everything is brought together, with the work and generation behind it all!